IsoBradach is the result of my July One Game A Month challenge, and a follow-on from Bradach.

IsoBradach isn't quite playable (a lesson learned in trying to reuse code for a game written in a month), but is an attempt at an isometric roguelike with a three-step movement/attack mechanic.

Each player turn, three move-attacks can be made, each of which has a different pattern. Green-highlighted tiles represent positions to which the player can move, and red-highlighted tiles indicate which positions will take damage.

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